Whenever starting a run, you can adjust certain settings like having a larger pool of health or even increasing the challenge by making enemies deal more damage. Additionally there are a lot of features designed to accommodate players, like me, who tend to struggle with seeing the end of roguelike games. I like this incentive even if a run goes badly, you’re still able to progress towards new weapons and unlocks. However, if you have killed over a thousand enemies, the unlock price drops significantly. For example, you could buy the “Dirty Dagger” for the minimum price of about 500 gold. A unique thing I enjoyed was the use of achievements that lower the unlock price for specific secondary weapons and curses. Over time, the spoils from your run will help you get better weapons and curses for subsequent attempts, giving the game a slow but fairly linear sense of progression. And believe me, you will be doing several runs during your journey through Death Inc. This means that even if you keep relying on certain strategies, no two runs ever feel alike. For example, one of the curses I used froze enemies for a few seconds, but increased cooldown for secondary weapons. Some items are thrown into the mix to make runs stand apart, in particular the use of curses that improve weapons and give them additional properties, but at higher levels, these curses also bring certain status conditions with them. Each department has its own unique style and types of creatures you encounter, making most levels feel unique. The gameplay is a combat-heavy 2D platformer where you slowly make your way up the corporate ladder. The game sees you controlling the little Death wielding his scythe as you slice monsters, gain abilities, improve weapons, and fight your way to the top of the company. Now it’s up to Death to put things back in order, fire his managers and restore balance to Death Inc. Unfortunately, ever since, he’s been slowly drowning in the bureaucracy he’s created. ![]() is on the job, it seems to sting a little less, because Have A Nice Death strikes a fun balance between being an engaging platformer and making the experience of a roguelike much more friendly for those who fear death.ĭeath thought he was being smart when he delegated many of his tasks of retrieving lost souls to his subordinates. Trial and error has never been my thing, and just being confronted over and over again with failure and death just doesn’t work in my favor when reviewing games. ![]() While I genuinely like roguelike gameplay, I’m generally very bad at these types of games. Of course, when I realized it was a 2D platformer roguelike I was slightly taken aback. A fast-paced platformer, a graphical style which sets it apart from many other titles and some tongue-in-cheek comedic writing was all I needed to sign up for doing this review. When I first saw the trailers and gameplay from Have A Nice Death, it looked like something to satisfy my thirst while awaiting the release of Hollow Knight’s successor, Silksong. ![]() In all fairness, I should probably at this point become more aware of games that have an incredible visual style that distracts me from spotting the actual gameplay loop.
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